On Game Development and Akihabara

Syrup Dispensers From Hell Screenshot

Syrup Dispensers From Hell is coming along quite well. I’ve decided to use the Legend of Sadness base for the game, which plays and looks a lot like a Legend of Zelda title. Instead of having our hero travel into a cave, he’ll be travelling into a breakfast restaurant to save us all from horrid syrup dispensers.

This time around I’ve got a lot more experience working with Akihabara so I’ve been able to work harder on gameplay and graphics rather than learning how the game engine works. Designing tilemaps for a game, as a programmer, is tough work. It’s not that I dislike working on art or even that I’m not artistic, but what looks great in The Gimp looks like shit when it’s tiled a hundred times.

Doing graphics for a game is basically incrementalism combined with healthy doses of iteration. You tweak a pixel, test it in-game, hate it, go back, tweak another pixel, hate it, go back, and so on.

A neat feature that I discovered today was Akihabara’s ability to scale the size of the game display by a value that is less than 1, meaning that it does not need to zoom to an integer value. Currently I’ve got the game displaying at 320×240 with a zoom of 2.5, making that actual output 800×600.

Well, back to work :)

 

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And We’re Off! Guelph Game Jam 2 Starts Now!

English: Guelph Train Station

Image via Wikipedia

The second Guelph Game Jam has just started at the ThreeFortyNine co-workspace. The goal? To make a game in less than a day. We have about 8 hours to design, build, and test our games. Then the last bit of time is spent playing everyone else’s game.

I did this a few months ago and thoroughly enjoyed it.

The theme this time is ‘Monsters.’ The game designer can take that in any way, whether it be about monsters, being a monster, defeating monsters, etc.

As was the case last time, I’ll be live-blogging my progress here and on my BitBuilder game developer Twitter account.

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Neat Minecraft Wallpapers

Love these.Minecraft Wallpapers

Download: http://imgur.com/a/bEyov

Minecraft was the first entry in my Game of The Day feature on my gaming blog, Gameblaster64. It’s one of the best games to come around in a long time.

Shameless plug: if you play Minecraft and you’re looking for a good server to join, come play on mine: Hellblade Mobs. Connect to minecraft.xandorus.com from within the game.

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BastardBlaster Running on iPhone

Pretty neat! Still a few graphical glitches. Thanks goes out to my buddy Chris for the screens and test.

Play My Game – BastardBlaster

As of this posting it’s a very early version with still much of the stock artwork and enemy types. But, it’s fun and playable. Go Akihabara!

The story goes that you’re a BastardBlaster, conscripted to battle everything in the world that’s annoying. Flat tires, Blue Screens of Death, when you go to eat pizza and there’s none left… the list goes on and on. If it’s annoying, you shoot it.

http://bastardblaster.xandorus.com/game-bastardblaster.html