
NetHack – Plane of Fire (Photo credit: ludios)
Guelph Game Jam #4 just started. I’ll be liveblogging here, tracking our progress on our Rogue-like. It’s Michael Hoyle and Me, along with a touch of art asset assistance from Amy.
The theme of this game jam is Growth.
We’re still trying to figure out how that will be implemented in our idea for a Rogue-like, but our first few ideas are pretty promising.
It’s going to be a tight schedule because we’re breaking my first rule of game jams: don’t build your own engine. Hoyle and I have been building a small Javascript Rogue-like engine for the past week in preparation but there are still a few things left to do. I’ve come up with the idea of taking the first two hours of the jam to complete the features of the engine that we need today then taking the remaining 6 hours to make the game.
If we’re going to do this, we’ve got to be ruthless and pull the plug after those two hours and switch to the game. If we let it slip and say “we’ll do one extra hour on the engine” we’ve lost.
Wish us luck!