Lightweight and fast, the Treesaver.js app doesn’t add any crazy overhead to your content but putting your content into the system and making it look nice still requires quite a large bit of elbow grease. This is due, in large part, to the unfinished documentation on the Wiki.
But, the software is only at version 0.9.2 currently, so there’s plenty of time for the community to help out. I love open source software.
As of this posting it’s a very early version with still much of the stock artwork and enemy types. But, it’s fun and playable. Go Akihabara!
The story goes that you’re a BastardBlaster, conscripted to battle everything in the world that’s annoying. Flat tires, Blue Screens of Death, when you go to eat pizza and there’s none left… the list goes on and on. If it’s annoying, you shoot it.
I’ve got some kick-ass music from David Newton that is in Impulse Tracker format (.it). It’d be great to play it right as-is as the file size is so tiny. Currently, I’ve got export the stuff to MP3 and OGG before it’ll work.
Got the game working in Chrome since I decided to simply host it locally with Apache at localhost. Just makes thing simpler since Chrome seems to run the game a lot faster than Firefox (my laptop is a beat up piece of … but it’s still kickin’ so I really can’t complain, I guess.)
Got the game loading and playing in Firefox, but doesn’t even try to load in Chrome. I have no idea why. It seems I’ve spent about twice as much time debugging as I have developing. For this stuff to work, that has to change.
I threw the OGGs and MP3s in the directory and we’re off to the races. Still get “Not well formed” but the game runs. Who knows?
Sometimes while developing a web application, you need to hide or display certain elements dynamically based on circumstance. For instance, if you’re filling in your personal information and you in the dropdown box you select “other” as your country, the website may be required to display a previously hidden textbox allowing you to type in your country name.