The theme of this game jam is Growth.
We’re still trying to figure out how that will be implemented in our idea for a Rogue-like, but our first few ideas are pretty promising.
If we’re going to do this, we’ve got to be ruthless and pull the plug after those two hours and switch to the game. If we let it slip and say “we’ll do one extra hour on the engine” we’ve lost.
Wish us luck!